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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPropertyValueIterator
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Syntax
struct FPropertyValueStackEntry
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | NextValueIndex | Next position inside ValueArray |
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const void * | Owner | Address of owning UStruct or FProperty container |
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FValueArrayType | ValueArray | |
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int32 | ValueIndex | Current position inside ValueArray |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPropertyValueStackEntry
(
const void* InValue |
||
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FPropertyValueStackEntry
(
const UStruct* InStruct, |
Functions
Type | Name | Description | |
---|---|---|---|
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const BasePairType & |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FPropertyValueStackEntry& Rhs |
Typedefs
Name | Description |
---|---|
BasePairAndFlags | List of current root property+value pairs for the current top level FProperty |
FValueArrayType |