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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPropertyTag
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h |
Include | #include "UObject/PropertyTag.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyTag.cpp |
void SetPropertyGuid
&40;
const FGuid & InPropertyGuid
&41;
Remarks
Set optional property guid.