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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPropertyProxyArchive
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyProxyArchive.h |
Include | #include "UObject/PropertyProxyArchive.h" |
FPropertyProxyArchive
&40;
FArchive & InInnerArchive,
int32 & InBytecodeIndex,
UStruct &42; InContainer
&41;