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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPropertyHelpers > ReadToken
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
static const TCHAR &42; ReadToken
&40;
const TCHAR &42; Buffer,
FString & Out,
bool DottedNames
&41;