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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPropertyChangedEvent
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
FPropertyChangedEvent
(
FProperty * InProperty,
EPropertyChangeType::Type InChangeType,
TArrayView < const UObject *const > InTopLevelObjects
)