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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty > FProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
FProperty
&40;
FFieldVariant InOwner,
const UECodeGen_Private::FPropertyParamsBaseWithoutOffset & Prop,
EPropertyFlags AdditionalPropertyFlags
&41;
Remarks
Constructor used for constructing compiled-in properties
Parameters
Name | Description |
---|---|
InOwner | Owner of the property |
PropBase | Pointer to the compiled in structure describing the property |