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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
- FProperty::SupportsNetSharedSerialization()
- FObjectPropertyBase::SupportsNetSharedSerialization()
- FStructProperty::SupportsNetSharedSerialization()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
virtual bool SupportsNetSharedSerialization&40;&41; const