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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
void InitializeValue
(
void * Dest
) const
Remarks
Zeros, copies from the default, or calls the constructor for on the value for this property. The existing data is assumed invalid (so for example this might indirectly call FString::FString, This will do the entire fixed size array.
Parameters
Name | Description |
---|---|
Dest | the address of the value for this property that should be cleared. |