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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
- FProperty::ImportText_Internal()
- FEnumProperty::ImportText_Internal()
- FOptionalProperty::ImportText_Internal()
- FNumericProperty::ImportText_Internal()
- FByteProperty::ImportText_Internal()
- FByteProperty::ImportText_Internal()
- FBoolProperty::ImportText_Internal()
- FObjectPropertyBase::ImportText_Internal()
- FObjectProperty::ImportText_Internal()
- FClassProperty::ImportText_Internal()
- FSoftObjectProperty::ImportText_Internal()
- FClassProperty::ImportText_Internal()
- FObjectProperty::ImportText_Internal()
- FClassProperty::ImportText_Internal()
- FSoftObjectProperty::ImportText_Internal()
- FClassProperty::ImportText_Internal()
- FStructProperty::ImportText_Internal()
- FMulticastInlineDelegateProperty::ImportText_Internal()
- FMulticastSparseDelegateProperty::ImportText_Internal()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
virtual const TCHAR &42; ImportText_Internal
&40;
const TCHAR &42; Buffer,
void &42; ContainerOrPropertyPtr,
EPropertyPointerType PointerType,
UObject &42; OwnerObject,
int32 PortFlags,
FOutputDevice &42; ErrorText
&41; const