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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
void ExportCppDeclaration
&40;
FOutputDevice & Out,
EExportedDeclaration::Type DeclarationType,
const TCHAR &42; ArrayDimOverride,
uint32 AdditionalExportCPPFlags,
bool bSkipParameterName,
const FString &42; ActualCppType,
const FString &42; ActualExtendedType,
const FString &42; ActualParameterName
&41; const