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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
- FProperty::CopySingleValueToScriptVM()
- FObjectProperty::CopySingleValueToScriptVM()
- FObjectPtrProperty::CopySingleValueToScriptVM()
- FClassPtrProperty::CopySingleValueToScriptVM()
- FObjectPtrProperty::CopySingleValueToScriptVM()
- FWeakObjectProperty::CopySingleValueToScriptVM()
- FLazyObjectProperty::CopySingleValueToScriptVM()
- FClassPtrProperty::CopySingleValueToScriptVM()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
virtual void CopySingleValueToScriptVM
&40;
void &42; Dest,
void const &42; Src
&41; const
Remarks
Copy the value for a single element of this property. To the script VM.
Parameters
Name | Description |
---|---|
Dest | the address where the value should be copied to. This should always correspond to the BASE + OFFSET + INDEX * SIZE, where BASE = (for member properties) the address of the UObject which contains this data, (for locals/parameters) the address of the space allocated for the function's locals OFFSET = the Offset of this FProperty INDEX = the index that you want to copy. for properties which are not arrays, this should always be 0 SIZE = the ElementSize of this FProperty |
Src | the address of the value to copy from. should be evaluated the same way as Dest |