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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
void ClearValue_InContainer
&40;
void &42; Data,
int32 ArrayIndex
&41; const
Remarks
Zeros the value for this property. The existing data is assumed valid (so for example this calls FString::Empty) This only does one item and not the entire fixed size array.
Parameters
Name | Description |
---|---|
Data | the address of the container of the value for this property that should be cleared. |