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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPrimaryAssetType
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
Include | #include "UObject/PrimaryAssetId.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PrimaryAssetId.cpp |
bool SerializeFromMismatchedTag
&40;
struct FPropertyTag const & Tag,
FStructuredArchive::FSlot Slot
&41;