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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PerPlatformProperties.h |
Include | #include "UObject/PerPlatformProperties.h" |
Syntax
USTRUCT (BlueprintType , Meta=(CanFlattenStruct))
struct FPerPlatformFloat
Remarks
FPerPlatformFloat - float property with per-platform overrides
Variables
Constructors
Type | Name | Description | |
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FPerPlatformFloat
(
float InDefaultValue |
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FPerPlatformFloat
(
const FFreezablePerPlatformFloat& Other |