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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPackageFileSummary > SetFileVersions
Deprecated * Use the other overload of SetFileVersions that takes an UE5 version as well
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageFileSummary.h |
Include | #include "UObject/PackageFileSummary.h" |
void SetFileVersions
&40;
const int32 EpicUE,
const int32 LicenseeUE,
const bool bInSaveUnversioned
&41;