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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectSaveContextData
Syntax
bool bProceduralSave
Remarks
Set to true when the package is being saved due to a procedural save. Any save without the possibility of user-generated edits to the package is a procedural save (Cooking, EditorDomain). This allows us to execute transforms that only need to be executed in response to new user data.