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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectSaveContextData
Syntax
bool bOuterConcurrentSave
Remarks
Always true normally. When a system is executing multiple PreSaves/PostSaves concurrently before a single save, all but the first PreSaves have this set to false. If there are PostSaves they are executed in reverse order, and all but the last PostSave have this set to false.