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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectSaveContextData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h |
Include | #include "UObject/ObjectSaveContext.h" |
void AddSaveOverride
(
UObject * Target,
FObjectSaveOverride InOverride
)
Remarks
Add a save override to specific object. (i.e. mark certain objects or properties transient for this save)