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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectPropertyBase
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBaseObject.cpp |
static TObjectPtr< UObject > FindImportedObject
&40;
const FProperty &42; Property,
UObject &42; OwnerObject,
UClass &42; ObjectClass,
UClass &42; RequiredMetaClass,
const TCHAR &42; Text,
uint32 PortFlags,
FUObjectSerializeContext &42; InSerializeContext,
bool bAllowAnyPackage
&41;