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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectInstancingGraph
Syntax
UObject &42; DestinationRoot
Remarks
The root of the object tree that is the destination used for instancing components
- when placing an instance of an actor class, this would be the placed actor
- when placing an instance of an archetype, this would be the placed actor
- when creating an archetype, this would be the actor archetype
- when updating an archetype, this would be the source archetype
- when duplicating an object, this would be the copied object (destination)