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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectInitializer > FObjectInitializer
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
FObjectInitializer&40;&41;
Remarks
Default Constructor, used when you are using the C++ "new" syntax. UObject::UObject will set the object pointer