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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectInitializer > SetDefaultSubobjectClass
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
template<class T>
const FObjectInitializer & SetDefaultSubobjectClass
&40;
FName SubobjectName
&41; const
Remarks
Sets the class to use for a subobject defined in a base class, the class must be a subclass of the class used by the base class.
Parameters
Name | Description |
---|---|
SubobjectName | name of the new component or subobject |