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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectImport
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectResource.h |
Include | #include "UObject/ObjectResource.h" |
bool HasPackageName&40;&41; const
Remarks
Accessor function to check if the import has package name set Handles editor only code. true if the import has a PackageName set