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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FNetDeltaSerializeInfo
Syntax
int32 &42; TrackedGuidMemoryBytes
Remarks
When we're gathering guid references, ny memory used to track Guids can be added to this. This may be tracking Guid memory from other structs, so do not reset this. Note, this is not guaranteed to be valid when GatherGuidReferences is.