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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FNetBitReader
Type | Name | Description | |
---|---|---|---|
FArchive & | operator<<
(
FName& Value |
Serializes an FName value from or into this archive. | |
FArchive & | operator<<
(
UObject*& Value |
Serializes an UObject value from or into this archive. | |
FArchive & | operator<<
(
FSoftObjectPath& Value |
Serializes soft object paths from or into this archive. | |
FArchive & | operator<<
(
FSoftObjectPtr& Value |
Serializes asset pointer from or into this archive. | |
FArchive & | operator<<
(
FObjectPtr& Value |
Serializes a wrapped object pointer value from or into this archive. | |
FArchive & | operator<<
(
FWeakObjectPtr& Value |
Serializes FWeakObjectPtr value from or into this archive. |