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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FNetBitReader
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/CoreNet.cpp |
FNetBitReader
&40;
UPackageMap &42; InPackageMap,
const uint8 &42; Src,
int64 CountBits
&41;