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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FNetBitReader
- FBitReader::CountMemory()
- FNetBitReader::CountMemory()
- FInBunch::CountMemory()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/CoreNet.cpp |
virtual void CountMemory
&40;
FArchive & Ar
&41; const
Remarks
Counts the in-memory bytes used by this object