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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h |
Include | #include "UObject/CoreNative.h" |
Syntax
struct FNativeFunctionRegistrar
Remarks
A struct that maps a string name to a native function
Constructors
Type | Name | Description | |
---|---|---|---|
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FNativeFunctionRegistrar
(
UClass* Class, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | RegisterFunction
(
UClass* Class, |
|
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void | RegisterFunction
(
UClass* Class, |
Overload for types generated from blueprints, which can have unicode names: |
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void | RegisterFunctions
(
UClass* Class, |