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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FNameProperty
- FProperty::ImportText_Internal()
- FNameProperty::ImportText_Internal()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyName.cpp |
virtual const TCHAR * ImportText_Internal
(
const TCHAR * Buffer,
void * ContainerOrPropertyPtr,
EPropertyPointerType PropertyPointerType,
UObject * OwnerObject,
int32 PortFlags,
FOutputDevice * ErrorText
) const