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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FMapProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
virtual void EmitReferenceInfo
&40;
UE::GC::FSchemaBuilder & Schema,
int32 BaseOffset,
TArray< const FStructProperty &42; > & EncounteredStructProps,
UE::GC::FPropertyStack & DebugPath
&41;