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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerSave
- FArchiveState::GetLinker()
- FArchive::GetLinker()
- FLinkerSave::GetLinker()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerSave.h |
Include | #include "UObject/LinkerSave.h" |
virtual FLinker * GetLinker()
Remarks
If this archive is a FLinkerLoad or FLinkerSave, returns a pointer to the FLinker portion.