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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
FLinkerLoad
&40;
UPackage &42; InParent,
const FPackagePath & PackagePath,
uint32 InLoadFlags,
FLinkerInstancingContext InstancingContext
&41;
Remarks
Private constructor, passing arguments through from CreateLinker.
Private constructor, passing arguments through from CreateLinker.
Parameters
Name | Description |
---|---|
Parent | Parent object to load into, can be NULL (most likely case) |
PackagePath | Path of the package data to load |
LoadFlags | Load flags determining behavior |
InstancingContext | The instancing context for remapping imports if needed. |
Parent | Parent object to load into, can be NULL (most likely case) |
PackagePath | PackagePath to load from IPackageResourceManager |
LoadFlags | Load flags determining behavior |