Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
EVerifyResult VerifyImport
&40;
int32 ImportIndex
&41;
Remarks
A wrapper around VerifyImportInner. If the VerifyImportInner (previously VerifyImport) fails, this function will look for a UObjectRedirector that will point to the real location of the object. You will see this if an object was renamed to a different package or group, but something that was referencing the object was not not currently open. (Rename fixes up references of all loaded objects, but naturally not for ones that aren't loaded). Verify import result
Parameters
Name | Description |
---|---|
ImportIndex | The index into this package's ImportMap to verify |