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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
void ResolveDeferredDependencies
&40;
UStruct &42; LoadStruct
&41;
Remarks
Combs the ImportMap for any imports that were deferred, and then creates them (via CreateImport).
Parameters
Name | Description |
---|---|
LoadStruct | The (Blueprint) class or struct that you want resolved (so that it no longer contains dependency placeholders). |