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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
static void PRIVATE_ForceLoadAllDependencies
(
UPackage * Package
)
Remarks
Wraps a call to the package linker's ResolveAllImports().
WARNING!!! This function shouldn't be used carelessly, and serves as a hacky entrypoint to FLinkerLoad's privates. It should only be used at very specific times, and in very specific cases. If you're unsure, DON'T TRY TO USE IT!!!
Parameters
Name | Description |
---|---|
Package | The package whose imports you want all loaded. |