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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
bool IsImportNative
&40;
const int32 ImportIndex
&41; const
Remarks
Determines if the specified import belongs to a native "compiled in" package (as opposed to an asset-file package). Recursive if the specified import is not a package itself. True if the specified import comes from (or is) a "compiled in" package, otherwise false (it is an asset import).
Parameters
Name | Description |
---|---|
ImportIndex | An index into the ImportMap, defining the import you wish to check. |