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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
static void InvalidateExport
(
UObject * OldObject
)
Remarks
Invalidates the future loading of a specific object, so that subsequent loads will fail This is used to invalidate sub objects of a replaced object that may no longer be valid