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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
- FArchiveState::GetArchetypeFromLoader()
- FLinkerLoad::GetArchetypeFromLoader()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
virtual UObject &42; GetArchetypeFromLoader
&40;
const UObject &42; Obj
&41;
Remarks
Called to retrieve the archetype from the event driven loader. If this returns null, then call GetArchetype yourself.