Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
static UObject &42; FindImportFast
&40;
UClass &42; ImportClass,
UObject &42; ImportOuter,
FName Name,
bool bFindObjectbyName
&41;
Remarks
Finds import, tries to fall back to dynamic class if the object could not be found