Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
ELinkerStatus FindExistingExports&40;&41;
Remarks
Finds existing exports in memory and matches them up with this linker. This is required for PIE to work correctly and also for script compilation as saving a package will reset its linker and loading will reload/ replace existing objects without a linker.