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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
int32 FindCDOExportIndex
&40;
UClass &42; LoadClass
&41;
Remarks
Iterates through this linker's ExportMap, looking for the corresponding class-default-object for the specified class (assumes that the supplied class is an export itself, making this a Blueprint package). An index into this linker's ExportMap array (INDEX_NONE if the CDO wasn't found).
Parameters
Name | Description |
---|---|
LoadClass | The Blueprint class that this linker is in charge of loading (also belonging to its ExportMap). |