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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
Type | Name | Description | |
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void | DetachBulkData
(
FBulkData* BulkData, |
Detaches the passed in bulk data object from the linker. |
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void | DetachBulkData
(
UE::Serialization::FEditorBulkData* BulkData, |