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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad > CreateLinker
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
static FLinkerLoad * CreateLinker
(
FUObjectSerializeContext * LoadContext,
UPackage * Parent,
const TCHAR * Filename,
uint32 LoadFlags,
FArchive * InLoader,
const FLinkerInstancingContext * InstancingContext
)