Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad > CreateLinker
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
static FLinkerLoad * CreateLinker
(
FUObjectSerializeContext * LoadContext,
UPackage * Parent,
const FPackagePath & PackagePath,
uint32 LoadFlags,
FArchive * InLoader,
const FLinkerInstancingContext * InstancingContext
)
Remarks
Creates and returns a FLinkerLoad object.
Creates and returns a FLinkerLoad object. new FLinkerLoad object for Parent/ PackagePath
Parameters
Name | Description |
---|---|
Parent | Parent object to load into, can be NULL (most likely case) |
PackagePath | Path of the package on disk to load |
LoadFlags | Load flags determining behavior |
InLoader | Loader archive override |
InstancingContext | Context to remap package name when loading a package on disk into a package with a different name |
Parent | Parent object to load into, can be NULL (most likely case) |
PackagePath | PackagePath to load from IPackageResourceManager |
LoadFlags | Load flags determining behavior |