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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
bool CreateImportClassAndPackage
&40;
FName ClassName,
FName PackageName,
FPackageIndex & ClassIdx,
FPackageIndex & PackageIdx
&41;
Remarks
Attempts to find the index for the given class object in the import list and adds it + its package if it does not exist