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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerInstancingContext
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerInstancingContext.h |
Include | #include "UObject/LinkerInstancingContext.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerInstancingContext.cpp |
FSoftObjectPath RemapPath
(
const FSoftObjectPath & Path
) const
Remarks
Remap the top level asset part of the path name to its instanced counterpart, otherwise return the name unmodified. i.e. remaps /Path/To/Package.AssetName:Inner to /NewPath/To/NewPackage.NewAssetName:Inner