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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerInstancingContext
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerInstancingContext.h |
Include | #include "UObject/LinkerInstancingContext.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerInstancingContext.cpp |
void AddPathMapping
(
FSoftObjectPath Original,
FSoftObjectPath Instanced
)
Remarks
Add a mapping from a top level asset path (/Path/To/Package.AssetName) to another.