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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinker > GetExportFullName
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h |
Include | #include "UObject/Linker.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp |
FString GetExportFullName
&40;
int32 ExportIndex,
const TCHAR &42; FakeRoot,
bool bResolveForcedExports
&41;
Remarks
Return the full name of the UObject represented by the specified export. the full name of the UObject represented by the resource at ExportIndex
Parameters
Name | Description |
---|---|
ExportIndex | index into the ExportMap for the resource to get the name for |
FakeRoot | Optional name to replace use as the root package of this object instead of the linker |
bResolveForcedExports | if true, the package name part of the return value will be the export's original package, not the name of the package it's currently contained within. |