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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinker
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h |
Include | #include "UObject/Linker.h" |
bool FilterExport
&40;
const FObjectExport & Export
&41;
Remarks
Test and object against the load flag filters true if the object should be filtered and not loaded