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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLazyObjectPtr
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
Include | #include "UObject/LazyObjectPtr.h" |
void FixupForPIE
&40;
int32 PIEInstance
&41;
Remarks
Fixes up this FLazyObjectPtr to target the right UID as set in PIEGuidMap, this only works for directly serialized pointers